Chrome 62 For Mac

2020. 2. 7. 10:39카테고리 없음

I'm facing a really weird issue on Chrome 62/63, only on MacOS (el capitan and sierra at least). I have a big sprite (14400.

Chrome 62 For Mac

4400), that is used inside a HTML5 canvas, and the animation that I do, is really really slow on this platform. I tried on Windows (this browser version and IE/Edge), no problem, and on a lot of other browser (opera neon, vivaldi, firefox, safari), there's no problem. Even on chrome 61 and before, there's no problem. It's only working when I activate the flag 'Accelerated 2D canvas' on chrome 62+ I know, that the sprite is huge, its size is already divided by 2 ( is the initial size), so is there any way to improve the performances via canvas config or something else? (I already read ), I almost follow everything from this article, except the 'requestAnimationFrame', because I need to do the job at a certain time.

Mac

Chrome 62 For Macs

(I don't know if it's a chrome bug or just me doing the wrong thing, but I have no more idea).

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